THE DYING ROOM PROCESS
Animation | Illustration | Publication | Bookbinding

OutcomeProcess
The Dying Room began with the discovery that, during WWI, living rooms known as ‘death rooms’ - used to store excess dead bodies unitl they could be collected. This unusual and unsettling detail sparked a question: how would the housewives host people if their living rooms weren’t presentable?

I began focusing on the design and function of WWI living rooms — exploring layout, furniture, and typography. Alongside this, I collected images and interviewed people across generations to understand what defines a living room today. This informed the objects featured in the final animated scene.

From there, I sketched and iterated playful hiding spots for dead bodies throughout the space. Humour was key — with tongue-in-cheek titles softening the macabre tone and inviting viewers in.


Exploring Typography in WW1
Understanding Living Room Design in WW1
Researching How Living Rooms Are Used
Serif Animation Typeface based on WW1 Poster Typography!
‘Snug in the Rug’ key frames
Dead Body Unsuccessful Iteration
Dead body 1
Dead Body 2
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